![]() ![]() If properly angled, Fuso can go up against even higher-tiered battleships on fairly equal terms. ![]() Good map awareness will allow captains to determine when it is possible to bring all her turrets to bear on a target without over-exposing her own armor. This will not diminish her fire power too much as her D-F turrets have good firing angles. Instead, Fuso should be sailed into range at an angle, preferably with a destroyer and cruiser screen. Fuso also gains a large mobility increase when upgraded, with a speed increase of almost three knots, allowing her to outrun American battleships and out-range them.Ĭaptains will be tempted to show Fuso’s broadside to an enemy to bring all guns to bear, but due to the nature of her armor, this is ill-advised. Her armor is a big improvement over Kongo, giving her the durability to fight pitched battles against other dreadnoughts sadly, it does not match the armor protection her contemporaries from other nations receive, and her citadel is still fairly vulnerable (particularly from the rear). Capable of reaching out and touching targets as far away as 21 km, Fuso is a formidable opponent. Once she has her final (1944) hull, she is a force to be reckoned with. Featuring a powerful armament of six turrets with each packing a pair of 14-inch guns, Fuso packs the firepower to potentially wipe out nearly anything she faces - even higher tier battleships - due to her broadside being practically unrivalled by anything she is likely to face. ![]() The first of Japan's locally produced super-dreadnoughts, Fuso is a solid-performing Tier VI battleship - particularly once the time and effort of unlocking Hull (B) is invested. ![]()
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